![]() ![]() ![]() They just may be open mirrorboxes of dream snakes.) Sunless sea map full#(Now I'm thinking about removing those Full Power rows entirely. Personally I don't think I'll even try and will just cruise around at gear 2 full speed. Any delay at all in clicking on the button/hitting the F key costs fuel efficiency. It assumes that you engage Full Power instantly every time you start burning another unit of fuel. I realized there is another problem with the Full Power mileage. Just because using both would use more fuel than it is possible to carry running at full power constantly? :) (Wait, did we just invent a Victorian warp drive? Is the Dawn Machine powered by exploding Full Power Fulgent Impellers?! Is that my imagination I see disappearing over the horizon?) Use either the Avid Suppressor or the Fulgent Impeller, not both (unless you want to be prepared for emergency getaways I guess). (Plus its annoying when reality refuses to conform to your mathematical model of it.) How do you know? Not necessarily disagreeing, just wondering how you know that. Originally posted by Wlerin:One more problem with the table: ![]() These numbers are rounded to the nearest whole number for formatting purposes. Once you know how far you will go in a second and how much fuel that takes, it is easy to calculate how far you can go with 1 unit (barrel) of fuel. (this means that the ship's light use 1% of fuel every second, regardless of your speed) Gear Speed is 1 for half speed and 2 for full speed (((Engine Power*0.0005)*(1-Fuel Efficiency))*Gear Speed)+Light = Fuel drain/s(in %) Where EnginePowerModifier is a constant at 4.5, and BaseShipSpeed is a constant at 8.įuel Consumption is calculated using a formula from the official Wiki for Sunless Sea. Speed = (EnginePowerModifier * power + 2000 * BaseShipSpeed - weight) * gear * TurboSpeedMultiplier / 2000 Ship's speed is calculated by a formula from Reddit. (I would just make this a Guide but I bought the game elsewhere, not from Steam so they won't allow that.) I would also like to thank Ichthyic for making me aware of where these formulas could be found. Since I don't know how long a "distance unit" is on the Sunless Sea map I would suggest only using these for comparisons between ship/engine combinations. A copy is available on Google Docs at the link at the bottom of this post. Sunless sea map mod#Sailing to Port Carnelian to switch out my busted ship for the Cladery Heart was pretty nerve-wracking.īut doing all four of these is necessary for the hidden At Last: Salt’s Song ending.After participating in a thread about a possible Mod to ship weights and engine power to increase the need for bigger engines in bigger ships I created a spreadsheet to calculate ship's speed and fuel economy. And the enemies in the South tend to be fairly strong. Even if you do succeed, your hull and crew are both reduced to 1, so you move at a snail’s pace and if anything so much as breathes on you, you’ll sink. You have to pass a hard Veils check (125 for 100%) or you just die right there. Going South through Adam’s Gate is the real killer. Going West under the Dawn Machine is relatively safe (and looks really fucking cool), but you do gain 50 terror. ![]() Palmerston, and use the Frostfound SAY option to reduce terror). Going North you lose a whole lot of crew and get 50 terror as well losing 1 fuel and 1-20 supplies, and end up at Avid Horizon or Frostfound, but it’s manageable with preparation (stock up at Mt. Going East is by far the safest: you simply return to either Irem or Kingeater’s Castle with three less fuel and supplies. The results of sailing off the East, North, West and South edges of the map in Sunless Sea. ![]()
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